![]() The trick to this fight is to take cover and to always be moving. Use those precious moments to get a couple of shots in, then head straight for cover. This means that the best way to attack him is to shoot him with your Service Weapon just before he attacks you. He can also dodge your Service Weapon when he is not levitating projectiles. Tommasi is able to dodge any projectile you throw at him. You can only hit Tommasi when he's levitating projectiles. He can hold two projectiles at the same time and will throw them at you one after the other.ĭepending on your health, you can only take about three hits from Tommasi before you die, so make sure you stay out of the way of those projectiles. Hiss-corrupted Tommasi will fly about the room throwing projectiles at you. Welcome to your first boss fight in Control! (In the computer room on the third floor of the Communications Department.)Įach gallery can have its own caption.Research & Records - Reports - Data Breach.(On a cabinet in the third floor office of the Communication Department.).Correspondence - Official - Marshall: Lockdown Distinctions.(On the second floor of the Communications Department in the office section.).Multimedia - America Overnight - America Overnight Ep 359.(Receive automatically after killing a Hiss Ranger.).Research & Records - Hiss Research - Hiss Ranger.(Receive automatically after killing a Hiss Demolition Expert.).Research & Records - Hiss Research - Hiss Demolition Expert.(On a cabinet in the room on the left hand side when you first enter the Mail Room.).Correspondence - Official - Tommasi: Willow AWE Outcome.When you're ready, head through the Clearance Level 1 doors on the ground floor of the Communication Department. ![]() In here you'll be attacked by a collection of Hiss Guards and Hiss Demolition Experts, so make sure you're fully healed. Then on the third floor, there are two new collectables and a chest.īe warned, however, one collectable and chest is in the computer room on the third floor. On the second floor, you can find a new collectable. If you feel like exploring more before heading through the Clearance Doors, there is a Shelter at the end of the corridor, containing a chest. Luckily for you, there's a dead guard nearby whose Clearance Card you can 'borrow'. Next, you'll discover that you can't get through the Clearance Level 1 door. First things first - make sure you cleanse the Control Point. Once you've finished investigating these rooms or have decided to ignore them, follow the corridor into the depths of the Communications Department. There is also a chest and a collectable in the left-hand side room. Be careful though as Hiss Demolition Experts have shields and can throw grenades. ![]() This is a great place to practise with your new Launch powers. If you head into the right-hand side room, you'll be attacked by 3 Hiss Demolition Experts. Doing so will also destroy the barrier to the Mail Room, allowing to access it. Head out of Pneumatics and kill the Hiss Guard who jumps out of the barrier in front of the Mail Room. Now that you have your Launch powers, you can have fun attacking them with rubbish bags and other objects.īefore you leave Pneumatics, don't forget to open the chest in the small office, which you'll find on the left-hand side of the room. Upon returning to the Bureau, you'll be attacked by a collection Hiss Guards and Hiss Rangers. Why do certain Hiss display paranatural abilities while others rely on Bureau firearms? Do certain corrupted entities have less potential than the hosts that become Hiss Warped? Or is this perhaps an indication of evolution or maturation of the Hiss corruption? Are there other stages of evolution yet to be found? What if the Hiss inhabits a host for a month? A year? Do hosts expire after a certain amount of time? Does the corruption become too strong for an organic body to endure? Only time (and well-documented observation) will tell.Watch on YouTube 13 Ways Control Gameplay Connects To Alan Wake - Control + Alan Wake Easter Eggs! Proceed through the Communications Department in Control These entities are particularly destructive and difficult to kill, possibly indicating a greater internal reinforcement of Hiss resonance. They are able to telekinetically shield themselves with nearby material and launch objects at their target. ![]() The Hiss Warped wield only paranatural abilities, similar to Drifters. Research summary Main article: Hiss Warped (Collectible) “ Instead, each grenade will detonate immediately when hitting. Though the Service Weapon Form Surge is not completely useless against Hiss Warped, its specific advantage of being able to 'stick' up to three grenades on the enemy and detonate them altogether with a delay or the weapon's trigger cannot be taken for this sort of Hiss-corrupted agent. ![]()
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